"This dominant narrative surrounding the inevitability of female objectification and victimhood is so powerful that it not only defines our concepts of reality but it even sets the parameters for how we think about entirely fictional worlds, even those taking place in the realms of fantasy and science fiction. It’s so normalized that when these elements are critiqued, the knee-jerk response I hear most often is that if these stories did not include the exploitation of women, then the game worlds would feel too “unrealistic” or “not historically accurate”. What does it say about our culture when games routinely bend or break the laws of physics and no one bats an eye? When dragons, ogres and magic are inserted into historically influenced settings without objection. We are perfectly willing to suspend our disbelief when it comes to multiple lives, superpowers, health regeneration and the ability to carry dozens of weapons and items in a massive invisible backpack. But somehow the idea of a world without sexual violence and exploitation is deemed too strange and too bizarre to be believable."
An “Hour Drawing,” available to purchase here, and the 200+ set of them so far here. Subject suggestion for this one was “The happiest day of Superman’s life.”
Having a Gamorapalooza at #Dragoncon.
Your explanation of the X-men metaphor in the Silver Age on the Rachel & Miles podcast seems really applicable to the role of men in the nerd community should be playing these days with regard to sexism and harassment of women.
As long as they don’t call themselves the Not-All Men.
REVIVAL, REINVENTION, RESURRECTION: THE POWER OF GREAT SUPERHERO COSTUME DESIGN
By Andrew Wheeler
We live in a time of awesome superhero costumes in comics. The rise and rise of cosplay culture, the emergence of comic artists with a savvy understanding of fashion, and the slow diversification that’s making heroes palatable to a broader audience, have all contributed to a costuming culture with more to offer than capes and pants.
Superhero costumes have always been an asset to the industry, because iconography helps establish character and create a brand. But the value of costumes in reaching audiences and reinventing characters seems to be recognized now as never before, leading to the rise of artist-designers like Jamie McKelvie and Kris Anka, who don’t even need to be on a particular book in order to be called in to make-over the characters. This is a great leap forward in understanding just what a good costume can do — and the special skills required to do it.
"“White knighting” is a pejorative term bigots use to undermine such actions from men who are using their voices for support, not for condemnation and misogyny. Bigots use it to claim men are supporting women in the hopes of sleeping with women. Because, apparently, that’s the only reason you would ever want to treat someone as a person."